Low-Power and High-Throughput Approximate 4×4 DCT Hardware Architecture

Mateus Leme, L. Braatz, D. Palomino, L. Agostini, M. Porto
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引用次数: 1

Abstract

Mobile devices with multimedia processing capabilities are becoming more and more present, despite their energy restrictions. On the other hand, multimedia applications are very demanding tasks, which have a negative impact on the battery lifetime of mobile phones. Nonetheless, video encoding, one of the most demanding multimedia applications, can benefit from approximate computing to save energy. This paper proposes an approximate 4×4 Discrete Cosine Transform (DCT) hardware architecture using the imprecise Lower Part-OR Adder (LOA). The imprecise operators, such as LOA, are one of many approaches to approximate computing. This approximate hardware architecture is developed with different imprecision levels. The presented approximate 4×4 DCT hardware architecture synthesis results show area reduction up to 13.6%, power savings up to 23% and throughput increase up to 26.45% while having a negligible to small BD-Rate impact.
低功耗和高吞吐量近似4×4 DCT硬件架构
具有多媒体处理能力的移动设备越来越多,尽管它们的能量有限。另一方面,多媒体应用程序是非常苛刻的任务,这对手机的电池寿命有负面影响。尽管如此,视频编码(要求最高的多媒体应用之一)可以从近似计算中获益,从而节省能源。本文提出了一种近似4×4离散余弦变换(DCT)的硬件结构,该结构采用了不精确的下半或加法器(LOA)。不精确的运算符,如LOA,是近似计算的许多方法之一。这种近似的硬件架构是在不同的不精确级别上开发的。所提出的近似4×4 DCT硬件架构综合结果显示,面积减少高达13.6%,功耗节省高达23%,吞吐量增加高达26.45%,而BD-Rate的影响可以忽略不计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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