Developing MATMINO (Domino Mathematics) Learning Media in Grade 7 Algebra Material

Sri Wahyuningtyas, Leonard Leonard, Natalia Tri Astuti
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引用次数: 2

Abstract

Math Domino Learning Media game is developed to meet the needs of students, because it has not been the availability of learning media to help the process of learning mathematics. The research aims to determine the existence of learning media to improve the development of game media through the learning media of Domino math game, the feasibility of Domino math learning. The subjects of this study were 7 th grade students of JHS 209 Jakarta which consisted 25 students. This research type is Research Development (R&D) with ADDIE model. This watchfulness consists of several steps, namely: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Validity test was done by 6 validators. Based on the results of research, it can be concluded that development of learning media MATMINO can be used on mathematics subjects The results show that the average gained from material experts is 4,33 (very decent) and the average gained by media experts is 4,37 (very decent). Student's response to learning media of MATMINO in very good category with 4.33 average score. Based on these results it is stated that domino mathematics learning media on algebra material can be used in the process of learning mathematics activities.
在七年级代数教材中开发MATMINO(多米诺数学)学习媒体
数学多米诺学习媒体游戏是为了满足学生的需要而开发的,因为它还没有可用的学习媒体来帮助学习数学的过程。本研究旨在确定学习媒体的存在,通过学习媒体多米诺数学游戏来提高游戏媒体的发展,探讨多米诺数学学习的可行性。本研究以雅加达JHS 209小学七年级学生为研究对象,共25名学生。这种研究类型为研究开发(R&D),采用ADDIE模型。这种监督包括几个步骤,即:(1)分析,(2)设计,(3)开发,(4)实施,(5)评估。效度测试由6位验证者完成。根据研究结果,可以得出开发学习媒体MATMINO可以用于数学科目的结论。结果表明,从材料专家那里获得的平均收益为4.33(非常不错),从媒体专家那里获得的平均收益为4.37(非常不错)。学生对MATMINO学习媒体的反应为非常好,平均分4.33分。在此基础上,提出了代数材料上的多米诺骨牌数学学习媒介可以应用于数学活动的学习过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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