Decoding complexity reduction in projection-based light-field 3D displays using self-contained HEVC tiles

Alireza Zare, P. Kovács, A. Aminlou, M. Hannuksela, A. Gotchev
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引用次数: 2

Abstract

The goal of this work is to provide a low complexity video decoding solution for High Efficiency Video Coding (HEVC) streams in applications where only a region of the video frames is needed to be decoded. This paper studies the problem of creating self-contained (i.e., independently decodable) partitions in the HEVC streams. Further, the requirements for building self-contained regions are described, and an encoder-side solution is proposed based on HEVC tile feature. A particular application of self-contained tiles targets the type of light-field 3D displays, which employ a dense set of optical engines to recreate the light field. Correspondingly, such 3D displays require a dense set of input views and therefore the partial decoding of bitstreams helps providing less complex and consequently real-time decoding and processing. The simulation results show a significant increase in decoding speed at the cost of a minor increase in storage capacity.
解码复杂性降低基于投影的光场3D显示使用自包含HEVC瓦片
本工作的目标是为应用中只需要解码视频帧的一个区域的高效视频编码(HEVC)流提供一个低复杂度的视频解码解决方案。本文研究了在HEVC流中创建自包含(即独立可解码)分区的问题。在此基础上,描述了构建自包含区域的需求,并提出了一种基于HEVC块特征的编码器端解决方案。自包含瓷砖的一个特殊应用是针对光场3D显示的类型,它使用一组密集的光学引擎来重建光场。相应地,这种3D显示需要密集的输入视图集,因此比特流的部分解码有助于提供不那么复杂的实时解码和处理。仿真结果表明,以存储容量的微小增加为代价,解码速度显著提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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