Practicing Application of the Game Model in Elaboration of Students Journalists’ Soft Skills

I. Volkova, S. Urazova, Lydia K. Lobodenko, L. Algavi, Vishal Sharma
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Abstract

The article describes the particular case of a game model application for the soft skills' training of the students journalists. That led to the mixed results that were conceptualized after the experiment that was carried out in the Peoples' Friendship University of Russia during the preparation and holding of the Student's television film festival as part of the bachelor's training course “Creative Team Management”. The authors put an increased focus on the development of a communicative-cognitive environment for elaborating soft skills in the form of games. The article presents the results of the integration of the D. Kolb's Experiential Learning method (an empiric basis) and the Pearson-Marr Archetype Indicator (a theoretical basis). This approach to learning let to solve several problems as theoretical, creative and practical. This study contributes to the development of an interdisciplinary model of “Four-Dimensional Education” (knowledge, skills, character, and meta-training), where a future professional would obtain not only theoretical knowledge and skills to predict the further developments in their field of expertise, and the proficiencies to use of constantly changing and expanding technologies for distant communication, but also a large spectrum of the personal qualities, axiological values aimed at positive behavior and engagement in the world. The results presented in the article would be helpful for the teachers in the tuition of future professionals in the various field of media studies.
游戏模式在学生新闻软技能培养中的实践应用
本文以游戏模式应用于学生新闻记者软技能培养的具体案例为例。俄罗斯人民友谊大学在筹备和举办学生电视电影节期间,作为学士培训课程“创意团队管理”的一部分,进行了一项实验,结果喜忧参半。作者更加关注以游戏形式阐述软技能的交流认知环境的发展。本文介绍了D. Kolb的体验式学习方法(经验基础)和Pearson-Marr原型指标(理论基础)的整合结果。这种学习方法使解决几个问题具有理论性、创造性和实践性。本研究有助于“四维教育”(知识、技能、性格和元训练)跨学科模式的发展,未来的专业人员不仅要获得理论知识和技能,以预测其专业领域的进一步发展,并熟练使用不断变化和扩展的技术进行远程交流,而且还要获得广泛的个人素质。价值论价值观的目标是积极的行为和参与世界。本文的研究结果对未来传媒研究各领域专业人才的教学有一定的参考价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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