Development of Teaching Materials of One-Variable Linear Equations Through Picture Stories Floating Markets

Masriani Rika, Fajriah Noor, Suryaningsih Yuni
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Abstract

STEAM learning is an innovative learning approach because it is considered up-to-date in the industrial era 4.0. capable of supporting 4 (four) basic skills such as critical thinking, creativity, communication, and collaboration. One of the efforts to implement this requires flexible teaching materials with the primary material of mathematics. The one-variable linear equation is the direct mathematical material because it is still found that students still find it challenging to solve story form problems. One of the reasons is because students are not used to working on story problems in learning. Engaging and contextual teaching materials are expected to solve these problems This research aims to develop teaching materials for illustrated stories with valid one-variable linear equations with floating market nuances. This research was conducted using the Research and Development method using the model developed by Thiagarajan, Semmel & Semmel, namely the 4D model. Still, the steps taken were to define, design, and create. Validity data were collected through validation sheets and analyzed using descriptive statistics. Based on the results of the validity of experts as many as four people, the percentage of teaching materials' fact was 87.89%. This means that the teaching materials were developed to meet the validity criteria used. However, there are still shortcomings in the teaching materials where variations in character expressions and equations in illustrated stories have not been seen.
利用图片故事开发单变量线性方程教材
STEAM学习是一种创新的学习方法,因为它被认为是工业4.0时代的最新学习方法。具备批判性思维、创造力、沟通、协作等4项基本技能。实现这一目标的努力之一是灵活的教材,以数学为基础。单变量线性方程是直接的数学材料,因为学生仍然认为解决故事形式问题具有挑战性。其中一个原因是因为学生不习惯在学习中解决故事问题。本研究旨在开发具有有效单变量线性方程且具有浮动市场细微差别的插图故事教材。本研究采用研发方法,采用Thiagarajan, Semmel & Semmel开发的模型,即4D模型。然而,所采取的步骤是定义、设计和创造。通过验证表收集效度数据,并使用描述性统计进行分析。根据多达4位专家的效度测试结果,教材的真实性百分比为87.89%。这意味着教材的开发是为了满足所使用的效度标准。但是,教材中仍有不足之处,插图故事中人物表情和方程式的变化还没有出现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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