Jae-Hyun Jung, Jisoo Hong, G. Park, Keehoon Hong, S. Min, Byoungho Lee
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引用次数: 1
Abstract
This paper describes the threshold of perception of depth resolution in multi-view three-dimensional display using depth image-based rendering (DIBR). In the pickup process, we capture the stereo image and center depth map in various depth resolutions using OpenGL. The multi-view images are generated by the depth image-based rendering of the stereo image and center depth map in different depth resolution. The synthesized view-images and simulation results are compared with regard to peak signal-to-noise ratio (PSNR), and the perception threshold of depth resolution is defined by the result of questionnaire with stereoscopic display.