Evaluation of perceived depth resolution in multi-view threedimensional display using depth image-based rendering

Jae-Hyun Jung, Jisoo Hong, G. Park, Keehoon Hong, S. Min, Byoungho Lee
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引用次数: 1

Abstract

This paper describes the threshold of perception of depth resolution in multi-view three-dimensional display using depth image-based rendering (DIBR). In the pickup process, we capture the stereo image and center depth map in various depth resolutions using OpenGL. The multi-view images are generated by the depth image-based rendering of the stereo image and center depth map in different depth resolution. The synthesized view-images and simulation results are compared with regard to peak signal-to-noise ratio (PSNR), and the perception threshold of depth resolution is defined by the result of questionnaire with stereoscopic display.
基于深度图像渲染的多视图三维显示感知深度分辨率评估
本文研究了基于深度图像渲染(DIBR)的多视图三维显示中深度分辨率感知阈值问题。在拾取过程中,我们使用OpenGL捕获不同深度分辨率的立体图像和中心深度图。通过对立体图像和不同深度分辨率的中心深度图进行深度图像渲染,生成多视图图像。将合成视图图像与仿真结果进行峰值信噪比(PSNR)比较,并根据立体显示问卷的结果确定深度分辨率的感知阈值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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