User interfaces for places and things in Croquet learning spaces

M. McCahill, J. Lombardi
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引用次数: 6

Abstract

Croquet collaborative learning environments are computer-mediated three-dimensional social environments where users create and modify the shared virtual world simulation. Users build and modify Croquet collaborative spaces by creating new spaces, linking spaces together, and populating spaces with objects. The spaces and objects that users control can have behaviors and other attributes which users may modify. This flexibility presents unique challenges in designing a user interface that is functional for a user community with a wide range of experience and expertise. In this paper, we examine how the user interface can support user control of things and places in Croquet-based collaborative learning spaces, and propose a set of initial user interface conventions so that we can start the trial and error process of developing the optimal user interface for Croquet-based collaborative spaces that support learning and instruction.
在槌球学习空间的地方和事物的用户界面
槌球协作学习环境是一种以计算机为媒介的三维社会环境,用户在其中创建和修改共享的虚拟世界模拟。用户通过创建新空间、将空间连接在一起以及用对象填充空间来构建和修改Croquet协作空间。用户控制的空间和对象可以具有用户可以修改的行为和其他属性。这种灵活性在为具有广泛经验和专业知识的用户社区设计可使用的用户界面时提出了独特的挑战。在本文中,我们研究了用户界面如何在基于槌球的协作学习空间中支持用户对事物和地点的控制,并提出了一组初始用户界面约定,以便我们可以开始为支持学习和教学的基于槌球的协作空间开发最佳用户界面的试错过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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