Reconfiguring film studies through software cinema and procedural spectatorship

Marina Hassapopoulou
{"title":"Reconfiguring film studies through software cinema and procedural spectatorship","authors":"Marina Hassapopoulou","doi":"10.5117/NECSUS2014.2.HASS","DOIUrl":null,"url":null,"abstract":"The increasing use of software and database aesthetics in film and video production has created hybrid modes of spectatorship by altering the dynamic between media production and reception. Software-generated narratives (preprogrammed databases that create films through random selection and combination of discrete audio, visual, and/or textual tracks) remove the viewer from the actual algorithmic process, drawing his/her attention instead on interactions between hardware and software. Here, the element of unpredictability that is part of cinematic pleasure lies in the recombination of discrete elements (audio, visuals, subtitles, and so on) and the unexpected ways in which the software stitches those elements together. The subsequent reduction in the degree and compass of authorial control invites us to reconsider existing frameworks of spectatorship and narration within new contexts of mobility, performance, and databases. In this article I consider Soft Cinema films (Lev Manovich, Andreas Kratky, et al., 2003) as prototypical software-driven examples of this shift in viewing conditions and reception contexts. I argue that, despite its emerging and changing techniques and aesthetics, software-generated cinema retains one of the primitive socio-pedagogical functions of the cinema: training audiences to receive and buffer contemporarymedial sensations. Just as early cinema prepared audiences and worked as a buffer for shocks of technological and industrial modernity, software cinema trains the viewer in new modes of film spectatorship and new modes of narrative and affective subjectivity that correspond to the hypertextual ways in which we interact with digital technologies. These viewing modes create a new form of procedural spectatorship that has been evident since the first pioneering experiments in generative cinema and a form that is, nonetheless, not entirely detached from existing theoretical paradigms of cinematic spectatorship and the development of the cinematic medium. 21 VOL. 3, NO. 2, 2014","PeriodicalId":174743,"journal":{"name":"Necsus. European Journal of Media Studies","volume":"62 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Necsus. European Journal of Media Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5117/NECSUS2014.2.HASS","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The increasing use of software and database aesthetics in film and video production has created hybrid modes of spectatorship by altering the dynamic between media production and reception. Software-generated narratives (preprogrammed databases that create films through random selection and combination of discrete audio, visual, and/or textual tracks) remove the viewer from the actual algorithmic process, drawing his/her attention instead on interactions between hardware and software. Here, the element of unpredictability that is part of cinematic pleasure lies in the recombination of discrete elements (audio, visuals, subtitles, and so on) and the unexpected ways in which the software stitches those elements together. The subsequent reduction in the degree and compass of authorial control invites us to reconsider existing frameworks of spectatorship and narration within new contexts of mobility, performance, and databases. In this article I consider Soft Cinema films (Lev Manovich, Andreas Kratky, et al., 2003) as prototypical software-driven examples of this shift in viewing conditions and reception contexts. I argue that, despite its emerging and changing techniques and aesthetics, software-generated cinema retains one of the primitive socio-pedagogical functions of the cinema: training audiences to receive and buffer contemporarymedial sensations. Just as early cinema prepared audiences and worked as a buffer for shocks of technological and industrial modernity, software cinema trains the viewer in new modes of film spectatorship and new modes of narrative and affective subjectivity that correspond to the hypertextual ways in which we interact with digital technologies. These viewing modes create a new form of procedural spectatorship that has been evident since the first pioneering experiments in generative cinema and a form that is, nonetheless, not entirely detached from existing theoretical paradigms of cinematic spectatorship and the development of the cinematic medium. 21 VOL. 3, NO. 2, 2014
通过软件影院和程序观影重新配置电影研究
在电影和录像制作中越来越多地使用软件和数据库美学,通过改变媒体制作和接受之间的动态,创造了混合的观看模式。软件生成的叙事(通过随机选择和组合离散的音频、视觉和/或文本轨迹来创建电影的预编程数据库)将观众从实际的算法过程中移除,将他/她的注意力吸引到硬件和软件之间的交互上。在这里,作为电影乐趣一部分的不可预测性元素在于将离散元素(音频、视觉、字幕等)重新组合,以及软件以意想不到的方式将这些元素拼接在一起。随后作者控制的程度和范围的减少,促使我们在移动性、性能和数据库的新背景下重新考虑现有的观看和叙述框架。在本文中,我将软电影(Lev Manovich, Andreas Kratky, et al., 2003)视为这种观看条件和接收环境转变的典型软件驱动例子。我认为,尽管软件电影的技术和美学不断出现和变化,但它保留了电影的原始社会教育功能之一:训练观众接受和缓冲当代媒体的感觉。正如早期的电影为观众做好了准备,并起到了缓冲技术和工业现代性冲击的作用一样,软件电影训练观众以新的观影模式、新的叙事模式和情感主体性,这些模式与我们与数字技术互动的超文本方式相对应。这些观看模式创造了一种新的程序性观看形式,这种形式自生成电影的第一次开创性实验以来就很明显,尽管如此,这种形式并没有完全脱离现有的电影观看理论范式和电影媒介的发展。第21卷第3期2, 2014
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信