AN INVESTIGATION OF CHINESE CONSUMERS' USER EXPERIENCE ON APPs FOR DIGITAL HERITAGE COLLECTIONS

Ziwei Lyu, Norfarizah Mohd Bakhir, Shuangping, Ouyang
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Abstract

The digital cultural and creative industry is developing very rapidly, however, the research on its consumer user experience has not received much attention. This study aims to investigate Chinese consumers' user experience with digital heritage collection apps and examines whether they differ by gender, age, and education level. This study adopts a random sampling survey and collects 1587 questionnaire data using the scale adapted by the researcher. The collected data were analysed using SPSS 26. The results found that the overall user experience score of consumers is not high (3.52), the sensory experience is significantly higher than other experience, and the average value of innovation experience is the lowest. The difference analysis data presented that gender has no significant difference in consumers' user experience, but age and education level have significant difference. Additionally, the researcher also proposed three strategies from the perspective of product design to improve consumer user experience.
中国消费者在数字文物收藏应用程序上的使用体验调查
数字文化创意产业发展迅速,但对其消费者用户体验的研究却很少受到重视。本研究旨在调查中国消费者使用数字文物收藏应用程序的用户体验,并检查他们是否因性别、年龄和教育水平而存在差异。本研究采用随机抽样调查的方式,采用研究者自行编制的量表,共收集问卷数据1587份。收集的数据用SPSS 26进行分析。结果发现,消费者的整体用户体验得分不高(3.52分),感官体验显著高于其他体验,创新体验的平均值最低。差异分析数据显示,性别对消费者的用户体验没有显著差异,但年龄和受教育程度有显著差异。此外,研究者还从产品设计的角度提出了改善消费者用户体验的三个策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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