Physical rehabilitation based on kinect serious games

Diogo Ferreira, Raúl Oliveira, O. Postolache
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引用次数: 18

Abstract

This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 sensor as a natural user interface. The developed serious games are used for objective evaluation of physical rehabilitation considering the Kinect V2 sensors for 3D motion detection of different body joints training and provide different types of data, such as angles velocities, for physiotherapists and patients during the rehabilitation process. The framework provide data storage capability in a remote database thus patient's biometric data, patients' medical record, obtained scores during serious game based training and values of metrics such as the distance between feet during game, left right feet usage frequency and execution time for imposed movement associated with game mechanics. A general description of the applied technologies on serious game for lower limb rehabilitation developments as so as the experimental results obtained for a set of volunteers are included in the paper.
基于kinect的物理康复严肃游戏
本文介绍了一个使用Unity 3D游戏引擎和Kinect V2传感器作为自然用户界面的严肃游戏框架。所开发的严肃游戏,结合Kinect V2传感器对不同身体关节训练进行3D运动检测,用于物理康复的客观评估,为物理治疗师和患者在康复过程中提供不同类型的数据,如角度速度等。该框架在远程数据库中提供数据存储能力,因此患者的生物特征数据,患者的医疗记录,在基于严肃游戏的训练中获得的分数和参数值,如游戏期间脚之间的距离,左右脚使用频率和与游戏机制相关的强制运动的执行时间。本文概述了严肃游戏在下肢康复发展中的应用技术,以及对一组志愿者的实验结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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