NEED ANALYSIS OF CURRICULUM FOR DEVELOPMENT OF PHYSICS LEARNING GAMES CONTAINED WITH SCIENTIFIC LITERATURE

Farhannisa Tsalatsiyah, H. Hidayati
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Abstract

Education in the twenty-first century is significant because it is intended to improve the quality of human resources. Curriculum becomes an expectation in this situation, and it is poured into the shape of instructional plans or programs implemented by educators in schools. A number of factors contribute to low student learning results in Physics classes, one of which is the curriculum. Learning objectives are less likely to be met when a curriculum is dense. A curriculum analysis can be used to discover the best answer to this situation. The goal of this research was to examine the high school curriculum in order to create physics learning games that included scientific literacy.This was a descriptive research project utilizing a qualitative approach. The participants in this study were all students from Padang high schools. The Stratified Random Sampling Technique was applied also as sampling technique. The sample was chosen based on school accreditation and the Physics UN Score for the 2018/2019 academic year at Padang City High School. In this study, the sample comprised of five institutions: three public high schools and two private high schools. The investigation was conducted by reviewing RPP Physics Class X MIPA SMA records from semesters 1 and 2.Measurement, Vector, Straight Motion, Parabolic Motion, Circular Motion, Newton's Laws, Law of Gravity, Work and Energy, Momentum and Impulse, and Simple Harmonic Vibration make up the current percentage of lesson plans from three high schools. Simple Harmonic Vibration Material has the highest average RPP %, whereas Straight Motion Material has the lowest average RPP percentage. Because the study of RPP papers yielded a low proportion, it can be determined that the Straight Motion Material is a learning game media.
包含科学文献的物理学习游戏开发课程需求分析
21世纪的教育意义重大,因为它旨在提高人力资源的质量。在这种情况下,课程成为一种期望,它被灌输到教育工作者在学校实施的教学计划或方案的形式中。许多因素导致学生在物理课上学习成绩不佳,其中之一是课程。当课程过于密集时,学习目标就不太可能实现。课程分析可以用来发现这种情况的最佳答案。本研究的目的是考察高中课程,以便创建包含科学素养的物理学习游戏。这是一个使用定性方法的描述性研究项目。本研究的参与者均为来自巴东高中的学生。采用分层随机抽样技术作为抽样技术。样本是根据巴东市高中2018/2019学年的学校认证和物理联合国分数选择的。在这项研究中,样本包括五所机构:三所公立高中和两所私立高中。调查是通过回顾第一学期和第二学期的RPP物理X类MIPA SMA记录进行的。测量、矢量、直线运动、抛物线运动、圆周运动、牛顿定律、万有引力定律、功和能量、动量和冲动、简谐振动构成了三所高中目前的课程计划的百分比。简谐振动材料的平均RPP百分比最高,而直线运动材料的平均RPP百分比最低。由于RPP论文的研究比例较低,因此可以确定Straight Motion Material是一种学习型游戏媒体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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