{"title":"Guia: Design de jogo educativo para a valorização do Patrimônio Cultural","authors":"Fabricio Benevenuto de Souza, D. Johann","doi":"10.37778/dscsa.v17i2.3910","DOIUrl":null,"url":null,"abstract":"Design, Education and Cultural Heritage. three major areas which dialogue with each other. The present paper aims to strengthen the interdisciplinarity of these different knowledge fields, where it was possible to build an educational game of the Pestana Director Anthropological Museum. This educational game is embodied within a product design that can fulfill the goal of educating for heritage, being a form of mediation between individuals and the cultural good, and can increasingly come closer to the community near the museum, rescue space collective memory, and also a space for research and reflection. The project was guided by scientific methodologies, being adapted for a fundamental contribution to analysis and execution within the design thinking that either adds to the product. It was concluded that it is necessary to create a game within the field of heritage education to generate respect and appreciation for cultural heritage through an educational activity, in the end, it is also fun to learn and play.","PeriodicalId":170289,"journal":{"name":"Disciplinarum Scientia - Ciências Sociais Aplicadas","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Disciplinarum Scientia - Ciências Sociais Aplicadas","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37778/dscsa.v17i2.3910","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Design, Education and Cultural Heritage. three major areas which dialogue with each other. The present paper aims to strengthen the interdisciplinarity of these different knowledge fields, where it was possible to build an educational game of the Pestana Director Anthropological Museum. This educational game is embodied within a product design that can fulfill the goal of educating for heritage, being a form of mediation between individuals and the cultural good, and can increasingly come closer to the community near the museum, rescue space collective memory, and also a space for research and reflection. The project was guided by scientific methodologies, being adapted for a fundamental contribution to analysis and execution within the design thinking that either adds to the product. It was concluded that it is necessary to create a game within the field of heritage education to generate respect and appreciation for cultural heritage through an educational activity, in the end, it is also fun to learn and play.