{"title":"Egocentric distance estimation on a discontinuous ground surface in the virtual environment","authors":"E. Shemetova, Bobby Bodenheimer","doi":"10.1145/2628257.2628358","DOIUrl":null,"url":null,"abstract":"The results of multiple studies conducted in the real world have demonstrated that human observers are usually very accurate in judging egocentric distance (the distance from the observer to a target) up to about 25 meters if the target is located on a continuous ground surface. Sinai et al. [1998] found that the presence of a texture discontinuity on the ground surface leads to distance underestimation. Two experiments were conducted to investigate the effect of a discontinuous ground surface on distance perception in virtual environments (VEs). The first experiment was the replication of Experiment 1 from Wu et al. [2007]. The second experiment involved the manipulation of the position of the texture boundary.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM Symposium on Applied Perception","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2628257.2628358","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The results of multiple studies conducted in the real world have demonstrated that human observers are usually very accurate in judging egocentric distance (the distance from the observer to a target) up to about 25 meters if the target is located on a continuous ground surface. Sinai et al. [1998] found that the presence of a texture discontinuity on the ground surface leads to distance underestimation. Two experiments were conducted to investigate the effect of a discontinuous ground surface on distance perception in virtual environments (VEs). The first experiment was the replication of Experiment 1 from Wu et al. [2007]. The second experiment involved the manipulation of the position of the texture boundary.
在现实世界中进行的多项研究结果表明,如果目标位于连续的地面上,人类观察者通常可以非常准确地判断自我中心距离(观察者到目标的距离),最高可达25米左右。Sinai等人[1998]发现地表纹理不连续的存在会导致距离低估。通过两个实验研究了虚拟环境中不连续地面对距离感知的影响。第一个实验是Wu et al.[2007]实验1的复制。第二个实验涉及到纹理边界位置的操作。