White Paper - Next Generation Graphics GPU Shader and Compute Libraries

Robert Pickles
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Abstract

This Embedded Graphics libraries have evolved from OpenGL to next gen Vulkan libraries. OpenCL and CUDA have been used for many years for GPU compute on a range of SoC devices with powerful embedded GPU chipsets. OpenCL and CUDA were never able to be certified, due to the contributions from many developers. Next generation autonomous vehicles, unmanned aircraft, transportation and even military vehicles will require both graphics, as well as GPU compute to implement DSP or FPGA logic is software, as well as Deep Machine Learning. Vulkan libraries are available now and are defined by the Kronos Group, as well as this, a next generation of Vulkan safety critical library for safe Shader and GPU Compute is now available. This white paper will look at Vulkan architectures, embedded system use and the implications for using GPU Compute, where certification may be a critical requirement for ISO 26262, EN50182, IEC 61508, DO178C certifiable embedded systems.
白皮书-下一代图形GPU着色器和计算库
这个嵌入式图形库已经从OpenGL发展到下一代Vulkan库。OpenCL和CUDA已被用于GPU计算多年,在一系列SoC设备上具有强大的嵌入式GPU芯片组。由于许多开发人员的贡献,OpenCL和CUDA从未能够获得认证。下一代自动驾驶汽车、无人驾驶飞机、交通工具甚至军用车辆都需要图形、GPU计算来实现DSP或FPGA逻辑软件,以及深度机器学习。Vulkan库现在可用,并且由Kronos Group定义,此外,用于安全着色器和GPU计算的下一代Vulkan安全关键库现在可用。本白皮书将着眼于Vulkan架构,嵌入式系统使用和使用GPU计算的含义,其中认证可能是ISO 26262, EN50182, IEC 61508, DO178C认证嵌入式系统的关键要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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