An optical see-through display for mutual occlusion of real and virtual environments

K. Kiyokawa, Yoshinori Kurata, Hiroyuki Ohno
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引用次数: 73

Abstract

In a mixed reality system, mutual occlusion of real and virtual environments enhances the user's feeling that virtual objects truly exist in the real world. However, conventional optical see-through displays cannot present mutual occlusion correctly since the synthetic objects always appear as semi-transparent ghosts floating in front of the real scene. In this paper, we propose a novel display design that attacks this well-known unsettled problem. Our optical see-through display with mutual occlusion capability has the following advantages: (1) since the light-blocking mechanism is embedded in the display and no additional setting is needed, it can be used anywhere, e.g. outdoors; (2) since incoming light can easily be cut off in any situation, virtual images keep their original intended colors, e.g. black; (3) since the light-blocking mechanism is separated from the display for color graphics, most existing see-through displays can be employed. We also describe our prototype display, which has confirmed the effectiveness of the approach.
一种用于真实和虚拟环境相互遮挡的光学透明显示器
在混合现实系统中,真实和虚拟环境的相互遮挡增强了用户对虚拟物体真实存在于现实世界的感觉。然而,传统的光学透明显示器不能正确地呈现相互遮挡,因为合成物体总是像漂浮在真实场景前面的半透明幽灵一样。在本文中,我们提出了一种新的显示设计来解决这个众所周知的未解决的问题。我们设计的具有互遮挡能力的光学透明显示器具有以下优点:(1)由于在显示器中嵌入了光阻挡机制,不需要额外设置,因此可以在任何地方使用,例如户外;(2)由于入射光在任何情况下都很容易被切断,因此虚拟图像保持其原有的预期颜色,例如黑色;(3)由于挡光机构与彩色图形显示器分离,现有的大多数透明显示器都可以使用。我们还描述了我们的原型显示,这证实了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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