Collaborative studio in a virtual environment

M. Schnabel
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引用次数: 15

Abstract

Recently, virtual environments (VE) have been increasingly used as settings for design and research. Using VE to visualize ideas from the initial steps of design, the architect is challenged to deal with perception of space, solid and void, without translations to and from a two dimensional media. The goal of the authors' studies was to identify how designers use and communicate early design ideas by using immersive three-dimensional (3D) VEs and how they describe 3D volumes using a different media. A series of experiments were undertaken, including navigation- and perception-tasks, designing in IVE, transcription of design, remote communication between design partners and controlled observations. They explored initial intentions of 3D-immersive design schemes, textual descriptions and collaborations within IVE. They discuss frameworks and factors influencing how architectural students communicate their proposals in an immersive Virtual Environment Design Studio, and how this approach of design studio enables to understand volumes and spatial relationships.
虚拟环境中的协作工作室
近年来,虚拟环境(VE)越来越多地用于设计和研究。使用VE从设计的最初步骤将想法可视化,建筑师面临的挑战是处理对空间的感知,固体和空虚,而不需要在二维媒体之间进行转换。作者研究的目的是确定设计师如何通过使用沉浸式三维(3D) ve来使用和传达早期设计思想,以及他们如何使用不同的媒体来描述3D体量。进行了一系列实验,包括导航和感知任务、IVE设计、设计转录、设计伙伴之间的远程通信和控制观察。他们探讨了3d沉浸式设计方案的最初意图、文本描述和IVE内部的合作。他们讨论了影响建筑学生如何在沉浸式虚拟环境设计工作室中交流他们的建议的框架和因素,以及设计工作室的这种方法如何能够理解体量和空间关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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