Near-Potential Games: Geometry and Dynamics

Ozan Candogan, A. Ozdaglar, P. Parrilo
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引用次数: 33

Abstract

Potential games are a special class of games for which many adaptive user dynamics converge to a Nash equilibrium. In this article, we study properties of near-potential games, that is, games that are close in terms of payoffs to potential games, and show that such games admit similar limiting dynamics. We first focus on finite games in strategic form. We introduce a distance notion in the space of games and study the geometry of potential games and sets of games that are equivalent, with respect to various equivalence relations, to potential games. We discuss how, given an arbitrary game, one can find a nearby game in these sets. We then study dynamics in near-potential games by focusing on continuous-time perturbed best response dynamics. We characterize the limiting behavior of this dynamics in terms of the upper contour sets of the potential function of a close potential game and approximate equilibria of the game. Exploiting structural properties of approximate equilibrium sets, we strengthen our result and show that for games that are sufficiently close to a potential game, the sequence of mixed strategies generated by this dynamics converges to a small neighborhood of equilibria whose size is a function of the distance from the set of potential games. In the second part of the article, we study continuous games and show that our approach for characterizing the limiting sets in near-potential games extends to continuous games. In particular, we consider continuous-time best response dynamics and a variant of it (where players update their strategies only if there is at least ε utility improvement opportunity) in near-potential games where the strategy sets are compact and convex subsets of a Euclidean space. We show that these update rules converge to a neighborhood of equilibria (or the maximizer of the potential function), provided that the potential function of the nearby potential game satisfies some structural properties. Our results generalize the known convergence results for potential games to near-potential games.
近潜力游戏:几何和动态
潜在游戏是一类特殊的游戏,其中许多自适应用户动态趋同于纳什均衡。在本文中,我们研究了近潜在博弈的属性,即在收益方面接近潜在博弈的博弈,并表明此类博弈承认类似的限制动态。我们首先关注战略形式的有限游戏。我们在博弈空间中引入了距离概念,并研究了势博弈的几何以及相对于势博弈的各种等价关系的等价博弈集。我们将讨论如何在给定任意游戏时,在这些集合中找到邻近的游戏。然后,我们通过关注连续时间摄动最佳响应动力学来研究近势博弈的动力学。我们用接近势博弈的势函数的上轮廓集和博弈的近似均衡来描述这种动力学的极限行为。利用近似均衡集的结构特性,我们加强了我们的结果,并表明对于足够接近潜在博弈的博弈,由该动态生成的混合策略序列收敛到均衡的小邻域,其大小是与潜在博弈集的距离的函数。在本文的第二部分,我们研究了连续对策,并证明了我们描述近势对策的极限集的方法可以扩展到连续对策。特别地,我们考虑了连续时间最佳响应动力学及其变体(玩家只有在至少有ε效用改进机会时才更新他们的策略),其中策略集是欧几里德空间的紧凑和凸子集。我们证明了这些更新规则收敛于平衡点的邻域(或势函数的最大化器),只要附近势博弈的势函数满足某些结构性质。我们的结果将已知的潜在博弈的收敛结果推广到近潜在博弈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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