{"title":"Using board game design and animation creation for assessment — A case study in a subject of information systems audit and control","authors":"Cheuk Hang Au, Walter S. L. Fung, Xin Xu","doi":"10.1109/ICEED.2016.7856091","DOIUrl":null,"url":null,"abstract":"Both board games and animations have been used as learning tools for various disciplines in many universities. Students have sometimes been assessed for their learning outcome in subjects where they enroll by participating in playing the board games or watching the animations. Nonetheless, not many will seek students to create the games or animations. On the other hand, Information Security (InfoSec), audit and control, as well as risk management are traditional disciplines where games and animations were rarely introduced. A study was undertaken to induce senior undergraduate students to design board games or to create animations as part of the assessment, in a subject of Information System Audit and Control. One motivation is to validate whether students who chose the said options for group project may have a better learning experience than other students who chose the traditional assessment method. The research also tries to explore the possible adoption of board games and animations as part of the subject assessment. We included both game design and animation design as group project options. After the completion of the project, we invited the students, lecturers of other courses and professionals from the industry to comment on our alternative options of the group project. Our results indicated students had a better project experience and learning climate when designing board games or animations for their project, while the preliminary feedback from the industry and other academics are both positive in general.","PeriodicalId":202625,"journal":{"name":"2016 IEEE 8th International Conference on Engineering Education (ICEED)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 8th International Conference on Engineering Education (ICEED)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEED.2016.7856091","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Both board games and animations have been used as learning tools for various disciplines in many universities. Students have sometimes been assessed for their learning outcome in subjects where they enroll by participating in playing the board games or watching the animations. Nonetheless, not many will seek students to create the games or animations. On the other hand, Information Security (InfoSec), audit and control, as well as risk management are traditional disciplines where games and animations were rarely introduced. A study was undertaken to induce senior undergraduate students to design board games or to create animations as part of the assessment, in a subject of Information System Audit and Control. One motivation is to validate whether students who chose the said options for group project may have a better learning experience than other students who chose the traditional assessment method. The research also tries to explore the possible adoption of board games and animations as part of the subject assessment. We included both game design and animation design as group project options. After the completion of the project, we invited the students, lecturers of other courses and professionals from the industry to comment on our alternative options of the group project. Our results indicated students had a better project experience and learning climate when designing board games or animations for their project, while the preliminary feedback from the industry and other academics are both positive in general.