Using board game design and animation creation for assessment — A case study in a subject of information systems audit and control

Cheuk Hang Au, Walter S. L. Fung, Xin Xu
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引用次数: 5

Abstract

Both board games and animations have been used as learning tools for various disciplines in many universities. Students have sometimes been assessed for their learning outcome in subjects where they enroll by participating in playing the board games or watching the animations. Nonetheless, not many will seek students to create the games or animations. On the other hand, Information Security (InfoSec), audit and control, as well as risk management are traditional disciplines where games and animations were rarely introduced. A study was undertaken to induce senior undergraduate students to design board games or to create animations as part of the assessment, in a subject of Information System Audit and Control. One motivation is to validate whether students who chose the said options for group project may have a better learning experience than other students who chose the traditional assessment method. The research also tries to explore the possible adoption of board games and animations as part of the subject assessment. We included both game design and animation design as group project options. After the completion of the project, we invited the students, lecturers of other courses and professionals from the industry to comment on our alternative options of the group project. Our results indicated students had a better project experience and learning climate when designing board games or animations for their project, while the preliminary feedback from the industry and other academics are both positive in general.
利用棋盘游戏设计和动画创作进行评估-一个信息系统审计和控制主题的案例研究
在许多大学里,桌游和动画都被用作各种学科的学习工具。学生有时会通过参加棋盘游戏或观看动画来评估他们在入学科目中的学习成果。然而,没有多少人会让学生去制作游戏或动画。另一方面,信息安全(InfoSec),审计和控制以及风险管理是传统学科,很少引入游戏和动画。在“信息系统审计与控制”这门学科中,我们进行了一项研究,以诱导高年级本科生设计棋盘游戏或制作动画作为评估的一部分。其中一个动机是验证选择上述小组项目选项的学生是否比选择传统评估方法的学生有更好的学习体验。本研究也尝试探讨采用桌游和动画作为学科评估的一部分的可能性。我们将游戏设计和动画设计作为小组项目选项。项目完成后,我们邀请了学生、其他课程的讲师和业内的专业人士对我们对小组项目的备选方案进行了评论。我们的研究结果表明,学生在为自己的项目设计桌游或动画时拥有更好的项目体验和学习氛围,而来自行业和其他学者的初步反馈总体上都是积极的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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