Design considerations for a user oriented discrete-event simulation language

ACM-SE 14 Pub Date : 1976-04-22 DOI:10.1145/503561.503606
Mil Basom, Rafael A. Lizarazu, Robert Scott Pallack, Dimas K. Sanchez, P. Schluter, M. L. Schneider
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引用次数: 1

Abstract

Discrete event simulation languages can be described in terms of simulation perspective and language structure. A useful language should allow an emphasis to be placed on transactions, queues, and item flow. The language structure should be self-documenting, readable, and descriptive rather than algorithmic in philosophy. SIMFO, a newly designed language, provides the necessary definition of a system using a COBOL-like structure, and complying to the above requirements. A system can be defined in terms of the items, facilities, servers, queues, and item flow. Branching involves only an IF - - - THEN construction. Aside from summary information, all analyses are performed off-line.
面向用户的离散事件仿真语言的设计考虑
离散事件仿真语言可以从仿真角度和语言结构两方面进行描述。一种有用的语言应该允许重点放在事务、队列和项流上。语言结构应该是自文档化的、可读的和描述性的,而不是基于算法的。SIMFO是一种新设计的语言,它使用类似于cobol的结构提供了系统的必要定义,并符合上述要求。可以根据项目、设施、服务器、队列和项目流来定义系统。分支只涉及IF - - - THEN结构。除了摘要信息之外,所有的分析都是离线执行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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