Quantitative analysis of strategies for streaming media distribution

Marisa A. Vasconcelos, L. Rocha, J. Santos, J. Ismael, Leonardo L. P. da Mata, J. Almeida, Wagner Meira Jr, Virgílio A. F. Almeida
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引用次数: 2

Abstract

Distribution of streaming media content, including live news, music and videos, is becoming increasingly popular in today's Internet. Traditional client/server architectures are inefficient for distributing streaming media objects because of the high demands for system resources, especially server and network bandwidth, which severely limit the total number of simultaneous users the system can support. One proposal for improving the scalability of media distribution systems is the use of P2P overlay networks. Although a number of previous works has evaluated different aspects of P2P systems, mainly through simulation, there is a lack of a thorough quantitative analysis of the requirements for server and network resources (i.e., CPU, server and network bandwidth) in actual P2P systems, compared to traditional client/server systems. We aim at filling this gap by providing experimental results that quantify the savings in server and network resources if a P2P approach is used for distributing live streaming media instead of the traditional client/server approach. Towards this goal, we build an experimental testbed, in a controlled environment, to evaluate actual systems with varying number of clients during periods when the distribution tree is static. A key component of this experimental testbed is a new efficient and scalable application called streaming servant, which can act both as a client and a server, forwarding packets to other clients. We also use simple analytical formulas to evaluate the scalability of our servant application. The experimental results quantify the intuitive better scalability of the P2P architecture. As an example, the total server bandwidth decreases from 15 Mbits/s to 9 Mbits/s (a 40% reduction) if a P2P architecture is used instead of a client/server architecture for live delivery of a given file to 24 clients.
流媒体发行策略的定量分析
流媒体内容的分发,包括现场新闻、音乐和视频,在今天的互联网上变得越来越流行。传统的客户机/服务器架构对系统资源(特别是服务器和网络带宽)的要求很高,严重限制了系统能够支持的同时用户总数,因此对于分发流媒体对象来说效率低下。提高媒体分发系统可扩展性的一个建议是使用P2P覆盖网络。虽然以前的一些工作主要通过模拟对P2P系统的不同方面进行了评估,但与传统的客户机/服务器系统相比,缺乏对实际P2P系统中服务器和网络资源(即CPU,服务器和网络带宽)需求的彻底定量分析。我们的目标是通过提供实验结果来填补这一空白,如果使用P2P方法来分发直播流媒体,而不是传统的客户端/服务器方法,我们将量化服务器和网络资源的节省。为了实现这一目标,我们在一个受控的环境中构建了一个试验性的测试平台,以便在分布树是静态的期间评估具有不同数量客户机的实际系统。这个试验台的一个关键组件是一个新的高效且可扩展的应用程序,称为流服务器,它既可以充当客户机,也可以充当服务器,将数据包转发给其他客户机。我们还使用简单的分析公式来评估服务应用程序的可伸缩性。实验结果直观地量化了P2P体系结构较好的可扩展性。例如,如果使用P2P架构而不是客户机/服务器架构将给定的文件实时交付给24个客户机,则服务器总带宽将从15mbits /s减少到9mbits /s(减少40%)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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