Examining the Usage of Flutter to Design a Yatch in 3D

Mohammed Kpannah Fahnbulleh, Xu Shuobo
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引用次数: 1

Abstract

The purpose of this paper is to evaluate Flutter as a UI tool for creating mobile applications. A method that is used for creating mobile applications is by creating them for a specific platform from the beginning. Another method is to write a code base that can be compiled to several types of platforms. It is a method called cross-platform and is a popular method because of how flexible and fast a mobile application can be created. Choosing between native and cross-platforms is often a question about money and the proper way of developing. Flutter is an open-source UI toolkit that uses the language Dart [15] that can create mobile applications with a single code base and compile the code into both Android and iOS [11]. It was created by Google year 2018 and can according to themselves, create applications that inherits the same type of look, feel and performance as if they would have been developed as a native mobile application. This paper contains a study where Flutter is compared to native applications in different aspects such as performance of the CPU, visuals, code complexity and code needed to perform its designated task.
颤振在游艇三维设计中的应用研究
本文的目的是评估Flutter作为创建移动应用程序的UI工具。一种用于创建移动应用程序的方法是从一开始就为特定的平台创建它们。另一种方法是编写一个可以编译到几种类型平台的代码库。这是一种被称为跨平台的方法,是一种流行的方法,因为它可以灵活快速地创建移动应用程序。在本地和跨平台之间做出选择通常是一个关于金钱和正确开发方式的问题。Flutter是一个开源UI工具包,它使用Dart语言[15],可以使用单个代码库创建移动应用程序,并将代码编译为Android和iOS[11]。它是由谷歌在2018年创建的,可以根据自己的需要,创建继承相同类型的外观、感觉和性能的应用程序,就好像它们是作为本地移动应用程序开发的一样。本文包含了一项研究,将Flutter与本地应用程序在CPU性能、视觉效果、代码复杂性和执行指定任务所需的代码等不同方面进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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