Design and implementation of a vision-based robotic air hockey table

Christopher Marra, Damian Cattenazzi, Adnan Masinovic, Jinchuan Zheng
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引用次数: 1

Abstract

Air hockey has been an arcade favourite since the early 70's and has gained as much popularity to even schedule a yearly world championship. Unfortunately, this game requires a minimum of two players making it impossible for users who wish to train or play by themselves. To solve this issue, a robotic air hockey table capable of emulating a human player has to be created. In this paper, we have developed a computer vision system to detect and track the movements of the puck which is used to predict the final position of the puck in real time. Once the system predicts the final location of the puck, an electrical linear actuator capable of high speed and acceleration is activated which drives the mallet to block the goal. This paper will also discuss various problems encountered and possible future solutions to eradicate them.
基于视觉的机器人空中曲棍球桌的设计与实现
自70年代初以来,空气曲棍球一直是街机的最爱,并且已经获得了如此多的人气,甚至安排了一年一度的世界锦标赛。不幸的是,这款游戏需要至少两名玩家,这使得希望自己训练或玩的用户不可能。为了解决这个问题,必须创造一个能够模仿人类球员的机器人空中曲棍球桌。在本文中,我们开发了一个计算机视觉系统来检测和跟踪冰球的运动,用于实时预测冰球的最终位置。一旦系统预测出冰球的最终位置,一个能够高速加速的电动线性执行器就会被激活,驱动球槌阻止进球。本文还将讨论遇到的各种问题和未来可能的解决方案,以消除它们。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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