Agent-Based Modelling of Emotional Goals in Digital Media Design Projects

James Marshall
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引用次数: 38

Abstract

The authors promote agent-oriented models to identify, represent and evaluate high-level abstractions of digital media design projects. A major aspect is the introduction of emotional goals, in addition to functional goals and quality goals to describe feelings such as having fun, being engaged and feeling cared for. To establish emotional goals, digital media design methods and processes were employed including the development of emotional scripts, user profiles, mood boards and following an iterative participatory design process. This approach proved to be highly successful, not only to represent emotional goals such as fun, tension and empathy, but also to facilitate the ideation, creation and progressive evaluation of projects. The process supports communication between designers, developers and other stakeholders in large multidisciplinary development teams by providing a shared language and common artefact. The process is demonstrated in the development of a Multiplayer Online Role Play Game (MORPG) called Aspergion that promotes respect for people with Asperger’s Syndrome. Agent-Based Modelling of Emotional Goals in Digital Media Design Projects
数字媒体设计项目中基于agent的情感目标建模
作者提出了面向代理的模型来识别、表示和评估数字媒体设计项目的高级抽象。一个主要方面是引入情感目标,除了功能目标和质量目标之外,还引入了情感目标来描述诸如享受乐趣、参与其中和感到被关心之类的感受。为了建立情感目标,采用了数字媒体设计方法和流程,包括开发情感脚本、用户档案、情绪板和遵循迭代的参与式设计过程。这种方法被证明是非常成功的,不仅表现了情感目标,如乐趣、紧张和同理心,而且还促进了项目的构思、创造和逐步评估。该过程通过提供共享语言和公共工件来支持大型多学科开发团队中设计人员、开发人员和其他涉众之间的通信。这一过程在多人在线角色扮演游戏(MORPG)《阿斯伯格》的开发中得到了体现,该游戏旨在促进对阿斯伯格综合症患者的尊重。数字媒体设计项目中基于agent的情感目标建模
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