Development and Assessment of an Adaptive Difficulty Arithmetic Game Based Learning Object

Bruno Omella Mainieri, Vera Lúcia Azevedo, Pedro Henrique Cacique Braga, Nizam Omar
{"title":"Development and Assessment of an Adaptive Difficulty Arithmetic Game Based Learning Object","authors":"Bruno Omella Mainieri, Vera Lúcia Azevedo, Pedro Henrique Cacique Braga, Nizam Omar","doi":"10.1109/LACLO.2018.00051","DOIUrl":null,"url":null,"abstract":"Country-wide assessment programs indicate that only about 43 percent of primary school children in Brazil possess mathematical knowledge evaluated as adequate for their stage of schooling. In an attempt to remedy the situation, the present study proposes an auxiliary learning object in the form of an interactive, adaptive digital game for understanding and practicing the arithmetic operations of addition, subtraction and multiplication for second grade (age 7-8) students, based on studies indicating the potential pedagogical validity of such objects. In particular, the adaptive capability of the object is focus of this investigation. This paper explores the motivations and decisions taken during development and details the implementation of the adaptive difficulty capability of the game. As the object is prepared for future tests with school children of the targeted age range, this work documents a qualitative assessment of the object through tests and validation with educators, in which 60 percent of participants agree that an adaptive game is better suited for educational use than a static one, but 40 percent present differing views.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LACLO.2018.00051","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Country-wide assessment programs indicate that only about 43 percent of primary school children in Brazil possess mathematical knowledge evaluated as adequate for their stage of schooling. In an attempt to remedy the situation, the present study proposes an auxiliary learning object in the form of an interactive, adaptive digital game for understanding and practicing the arithmetic operations of addition, subtraction and multiplication for second grade (age 7-8) students, based on studies indicating the potential pedagogical validity of such objects. In particular, the adaptive capability of the object is focus of this investigation. This paper explores the motivations and decisions taken during development and details the implementation of the adaptive difficulty capability of the game. As the object is prepared for future tests with school children of the targeted age range, this work documents a qualitative assessment of the object through tests and validation with educators, in which 60 percent of participants agree that an adaptive game is better suited for educational use than a static one, but 40 percent present differing views.
基于自适应难度算术博弈学习对象的开发与评价
全国范围内的评估项目表明,巴西只有大约43%的小学生拥有被评估为适合其上学阶段的数学知识。为了纠正这种情况,本研究提出了一个互动式的、自适应的数字游戏形式的辅助学习对象,用于二年级(7-8岁)学生理解和练习加法、减法和乘法的算术运算,基于研究表明这些对象的潜在教学有效性。其中,对象的自适应能力是本文研究的重点。本文探讨了开发过程中的动机和决策,并详细介绍了游戏的自适应难度功能的执行。由于该对象是为将来与目标年龄范围的学龄儿童进行测试做准备,这项工作通过教育者的测试和验证记录了对该对象的定性评估,其中60%的参与者同意适应性游戏比静态游戏更适合教育用途,但40%的人提出了不同的观点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信