Increasing user interaction during high-level synthesis

MICRO 24 Pub Date : 1991-09-01 DOI:10.1145/123465.123493
R. Walker, Shivkumar Ramabadran, R. Joshi, Steinar Flatland
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引用次数: 5

Abstract

Most high-level synthesis systems act as “black boxes”, with the user allowed minimal interaction during the synthesis process. To allow the user to take a more active role, using his or her creativity where appropriate, advances must be made in three key areas. Better metrics must be developed, to allow the user to quickly evaluate the quality of the design at various points in the synthesis process, and to identify developing problem areas in the design. Better interaction techniques must be devised to allow the user to observe, control, and interact with the synthesis tools. Finally, as a foundation for these metrics and synthesis tools, a well-designed graphical user interface must be developed, this interface must be able to display both small and large designs, and must support mechanisms to control the display complexity. These are three important issues to address in making high-level synthesis a practical design tool.
在高级合成过程中增加用户交互
大多数高级合成系统充当“黑盒”,在合成过程中允许用户进行最小程度的交互。为了让用户发挥更积极的作用,在适当情况下利用他或她的创造力,必须在三个关键领域取得进展。必须开发更好的度量标准,以允许用户在综合过程的各个点上快速评估设计的质量,并确定设计中开发中的问题区域。必须设计更好的交互技术,使用户能够观察、控制合成工具并与之交互。最后,作为这些度量和综合工具的基础,必须开发一个设计良好的图形用户界面,该界面必须能够显示小型和大型设计,并且必须支持控制显示复杂性的机制。这是使高级综合成为一种实用的设计工具需要解决的三个重要问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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