Ahsan Romadlon Junaidi, Yovie Alamsyah, Oktaviani Hidayah, Nur Wagis Mulyawati
{"title":"Development of Virtual Reality Content to Improve Social Skills in Children with Low Function Autism","authors":"Ahsan Romadlon Junaidi, Yovie Alamsyah, Oktaviani Hidayah, Nur Wagis Mulyawati","doi":"10.1109/ICET51153.2020.9276607","DOIUrl":null,"url":null,"abstract":"Children with autism experience real barriers in developing social skills in daily life activities, especially for low functioning autism. The study aims to test Virtual Reality (VR) products developed to train snack shopping skills in school canteens for low function autism children. The pre-experiment design through a one-shot case study was used to determine the effectiveness of VR from students, supported by questionnaires from teachers to obtain product validity data. VR products responded to by autistic students are quite effective and rated by teachers as very valid. The improvement advice is mainly related to the ease of finding objects and simplification of instructions to make it easier for autistic children to understand.","PeriodicalId":202217,"journal":{"name":"2020 6th International Conference on Education and Technology (ICET)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 6th International Conference on Education and Technology (ICET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICET51153.2020.9276607","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Children with autism experience real barriers in developing social skills in daily life activities, especially for low functioning autism. The study aims to test Virtual Reality (VR) products developed to train snack shopping skills in school canteens for low function autism children. The pre-experiment design through a one-shot case study was used to determine the effectiveness of VR from students, supported by questionnaires from teachers to obtain product validity data. VR products responded to by autistic students are quite effective and rated by teachers as very valid. The improvement advice is mainly related to the ease of finding objects and simplification of instructions to make it easier for autistic children to understand.