Double hierarchies for efficient sampling in Monte Carlo rendering

N. Bus, T. Boubekeur
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引用次数: 0

Abstract

We propose a novel representation of the light field tailored to improve importance sampling for Monte Carlo rendering. The domain of the light field i.e., the product space of spatial positions and directions is hierarchically subdivided into subsets on which local models characterize the light transport.The data structure is based on double trees, and only approximates the exact light field, but enables efficient queries for importance sampling and easy setup by tracing photons in the scene. The framework is simple yet flexible, supports any type of local model for representing the light field, provided it can be efficiently importance sampled, and progressive refinement with an arbitrary number of photons. Last, we provide a reference open source implementation of our method.
蒙特卡罗渲染中有效采样的双重层次结构
我们提出了一种新的光场表示,以改进蒙特卡罗渲染的重要性采样。光场域,即空间位置和方向的乘积空间,在层次上被细分为子集,在子集上局部模型表征光输运。该数据结构基于双树,仅近似于精确的光场,但可以通过跟踪场景中的光子来实现重要采样和轻松设置的有效查询。该框架简单而灵活,支持任何类型的局部模型来表示光场,只要它可以有效地进行重要采样,并且可以使用任意数量的光子进行逐步细化。最后,我们提供了我们方法的参考开源实现。
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