Návrh využitia gamifikácie vo vyučovaní miestnej krajiny na prípade mesta Nitra

Michaela Žoncová, Daniel Hamran, Andrej Svorad
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Abstract

DOI: http://dx.doi.org/10.24040/GR.2018.14.2.30-41 Abstract: This paper deals with the use of gamification as a suitable educational tool for getting to know the local landscape on the example of Nitra and its surroundings. The paper discusses the implementation of game elements and mechanisms into non-game contexts in order to increase the interest of pupils and, in particular, their motivation to become familiar with the local landscape. The gammified learning-education system wasimplemented through a website that is adapted to the most widely used information and communication technologies – smartphone and tablet. The aim of the paper is to highlight the importance and appropriateness of the use of gammification in the teaching pupils of the local landscape in the elementary school.
摘要:本文以尼特拉及其周边地区为例,探讨了将游戏化作为一种合适的教育工具来了解当地景观。本文讨论了游戏元素和机制在非游戏环境中的实施,以提高学生的兴趣,特别是他们熟悉当地景观的动机。游戏化的学习教育系统是通过一个网站来实施的,这个网站适应了最广泛使用的信息和通信技术——智能手机和平板电脑。本文的目的是强调在小学当地景观教学中使用游戏化的重要性和适当性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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