Weakly calibrated video-based augmented reality: embedding and rendering through virtual camera

Y. Seo, K. Hong
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引用次数: 10

Abstract

Proposed is an algorithm for augmenting a real video sequence with views of graphics objects without metric calibration of the video camera by representing the motion of the video camera in projective space. We define a virtual camera, through which views of graphics objects are generated, attached to the real camera by specifying image locations of the world coordinate system of the virtual world. The virtual camera is decomposed into calibration and motion components in order to make full use of graphics tools. The projective motion of the real camera recovered from image matches has the function of transferring the virtual camera, and makes the virtual camera move according to the motion of the real camera. The virtual camera also follows the change of the internal parameters of the real camera. Real experiments show the performance of the algorithm.
弱校准的基于视频的增强现实:通过虚拟摄像机嵌入和渲染
提出了一种不需要对摄像机进行度量校准就能增强真实视频序列的算法,该算法表示摄像机在投影空间中的运动。我们定义了一个虚拟摄像机,通过它生成图形对象的视图,并通过指定虚拟世界的世界坐标系的图像位置附加到真实摄像机上。为了充分利用图形工具,将虚拟摄像机分解为标定组件和运动组件。从图像匹配中恢复的真实摄像机的投影运动具有转移虚拟摄像机的功能,使虚拟摄像机根据真实摄像机的运动进行移动。虚拟摄像机也跟随真实摄像机内部参数的变化。实际实验证明了该算法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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