HCI in performance arts and the case of Illimitable Space System's multimodal interaction and visualization

Miao Song, Serguei A. Mokhov, P. Grogono, S. Mudur
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引用次数: 3

Abstract

The primary aim of this art paper is to present a case study of the use of modern 3D graphics and sensor technologies in interactive stage performances. Specifically, we present studies of interactive performances in which we have used the Illimitable Space System, a proof-of-concept tool box that offers configurable multimodal interaction via a variety of means. The animation and interaction are all done in real-time and can be of arbitrary duration while the system is up and running. Earlier ISS versions were exhibited in the end of 2012 and 2013 during Open House and Stewart Hall Expo-Science events, as well during the 2014 2-day Chinese New Year Gala performance during the Ascension dance at Concordia University, Montreal, Canada, and in the large Like Shadows theatre production in Beijing, China. We describe how ISS was configured and used in these events, and the valuable feedback obtained, confidence gained in interactive technology usage in performances, and lessons learned from them. All of which help us in making continuous improvements in ISS. As a result this paper includes the themes of these events, methods, theory, and history. Since technology has been used in stage performances from ancient times, we start with a brief historical background of technology in performance arts.
表演艺术中的人机交互与“无限空间系统”的多模态交互与可视化案例
这篇艺术论文的主要目的是展示一个在互动舞台表演中使用现代3D图形和传感器技术的案例研究。具体来说,我们展示了交互性能的研究,其中我们使用了无限空间系统,这是一个概念验证工具箱,通过各种手段提供可配置的多模态交互。动画和交互都是实时完成的,可以在系统启动和运行时任意持续时间。早期的ISS版本在2012年底和2013年的开放日和斯图尔特大厅科学博览会活动中展出,以及在2014年为期两天的中国新年联欢晚会上在加拿大蒙特利尔康考迪亚大学的升天舞蹈表演,以及在中国北京的大型像影子剧院演出。我们描述了如何在这些事件中配置和使用ISS,以及获得的有价值的反馈,在表演中使用交互式技术获得的信心,以及从中吸取的教训。所有这些都有助于我们不断改进ISS。因此,本文包括这些事件的主题,方法,理论和历史。由于技术自古以来就被用于舞台表演,我们首先简要介绍表演艺术中技术的历史背景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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