Students’ Perception towards Online-Digital Media in English Learning during Covid-19 Pandemic

Aria Septi Anggaira, Nurul Aryanti
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引用次数: 1

Abstract

Covid-19 pandemic has forced the learning process to be conducted online. Hence, the rapidly changing environment encourages the governments, universities, lecturers, and students to adapt the new learning system. Since the learning process is done online, the learning media should be based on online-digital media. Research has consistently shown that one of the most important factors contributing to a student's success is the quality of teaching he or she receives. Therefore, the purpose of this research is to identify the perception of students towards the use of online-digital media in learning English during Covid-19. The research used descriptive-qualitative method that involved 114 students from IAIN Metro and 104 from State Polytechnic of Sriwijaya. A set of questionnaire used to determine the perception of students towards digital media, focussing on the application or any online platforms commonly used and the most effective online media in the English learning. The result of the research shows that there were several online digital media or application/platform which frequently used in delivering the learning materials or assignments. In addition, the most effective online digital media in English learning is game-based digital media. The research also shows that although English learning was conducted online, it did not reduce the effectiveness of the learning process.
新冠肺炎疫情期间学生对在线数字媒体在英语学习中的认知
Covid-19大流行迫使学习过程在网上进行。因此,快速变化的环境促使政府、大学、教师和学生适应新的学习系统。由于学习过程是在线完成的,学习媒体应该基于在线数字媒体。研究一直表明,影响学生成功的最重要因素之一是他或她所接受的教学质量。因此,本研究的目的是确定Covid-19期间学生对使用在线数字媒体学习英语的看法。该研究采用描述定性方法,涉及来自IAIN Metro的114名学生和来自斯里维加亚州立理工学院的104名学生。一套调查问卷,用于确定学生对数字媒体的看法,重点关注英语学习中常用的应用或任何在线平台以及最有效的在线媒体。研究结果表明,在学习材料或作业的传递中,有几种在线数字媒体或应用程序/平台被频繁使用。此外,在英语学习中最有效的在线数字媒体是基于游戏的数字媒体。研究还表明,虽然英语学习是在线进行的,但它并没有降低学习过程的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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