{"title":"Virtual Reality Educational Pathfinders (VREP)","authors":"R. Kozak, R. Berggren","doi":"10.1109/IEDEC.2013.6526752","DOIUrl":null,"url":null,"abstract":"The Virtual Reality Education Pathfinder (VREP) is an educational initiative that offers K-12 students an opportunity to develop and expand their learning across the curriculum by capturing student interest through the use of Virtual Reality and 3D. Students become self-motivated learners and mentors for their peers, choosing to create VR projects related to their own interests and for educational use within the VREP consortia. Student projects serve to both demonstrate the designer's competency on key national and state learning standards and to provide avenues for other students to better understand and demonstrate their learning against key standards. VREP welcomes students from all disciplines and backgrounds. VREP's impressive results has resulted in a multi-state effort by a growing team of business, economic development, educational, and K-12 partners. The VREP vision is to bring robust new learning opportunities to schools across the country.","PeriodicalId":273456,"journal":{"name":"2013 3rd Interdisciplinary Engineering Design Education Conference","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 3rd Interdisciplinary Engineering Design Education Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IEDEC.2013.6526752","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
The Virtual Reality Education Pathfinder (VREP) is an educational initiative that offers K-12 students an opportunity to develop and expand their learning across the curriculum by capturing student interest through the use of Virtual Reality and 3D. Students become self-motivated learners and mentors for their peers, choosing to create VR projects related to their own interests and for educational use within the VREP consortia. Student projects serve to both demonstrate the designer's competency on key national and state learning standards and to provide avenues for other students to better understand and demonstrate their learning against key standards. VREP welcomes students from all disciplines and backgrounds. VREP's impressive results has resulted in a multi-state effort by a growing team of business, economic development, educational, and K-12 partners. The VREP vision is to bring robust new learning opportunities to schools across the country.