Improved sphere decoding algorithm with low complexity for MIMO systems

Y. Sonoda, Hua-An Zhao
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引用次数: 1

Abstract

Sphere decoding (SD) algorithm, as one of the main vector detection mechanisms in digital communication systems, has been referred to have polynomial complexity over a wide range of signal-to-noise ratios (SNRs), rates, and numbers of antennas. The first part of this paper discusses the expected complexity of the SD algorithm over all input SNRs and numbers of antennas, and derives the upper bound of the expected complexity. The result demonstrates how the complexity is affected by the input SNR and the problem size. Moreover, it shows that the expected complexity grows exponentially with the square root of the problem size in low input SNR, while grows polynomially with the problem size in high input SNR for a wide range of the problem sizes. In the latter part, a new algorithm reducing the searching radius in the SD algorithm is proposed. We show that the computational complexity of the novel algorithm is lower compared to the traditional SD algorithm, while the bit error rate hardly changes. Finally, the simulation results show that the new proposed algorithm outperforms the traditional SD algorithm.
MIMO系统中改进的低复杂度球面解码算法
球面解码(SD)算法作为数字通信系统中主要的矢量检测机制之一,在很大的信噪比(SNRs)、速率和天线数量范围内具有多项式复杂度。本文的第一部分讨论了SD算法在所有输入信噪比和天线数下的期望复杂度,并推导了期望复杂度的上界。结果显示了复杂度是如何受到输入信噪比和问题大小的影响的。此外,研究表明,在低输入信噪比情况下,期望复杂度随问题规模的平方根呈指数增长,而在大范围的问题规模下,在高输入信噪比情况下,期望复杂度随问题规模呈多项式增长。在后一部分中,提出了一种减小SD算法搜索半径的新算法。结果表明,与传统的SD算法相比,新算法的计算复杂度更低,误码率几乎没有变化。最后,仿真结果表明,新算法优于传统的SD算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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