The presence of TIC in the teaching-learning process of youth and adults with Down syndrome: The game as didactic-pedagogical resource

Sérgio Adriany Santos Moreira, Neila Santos Brandão, Maria Paula Pinto dos Santos Belcavello, Gustavo de Oliveira Andrade
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引用次数: 1

Abstract

The contemporary world has been “dominated” by Information and Communication Technologies (TIC) in the various social sectors, especially in the educational sector. However, it is noted that not only the presence of the technologies in the school, it is necessary that these are thought and articulated with the education, being placed in its favor. Thus, the purpose of this article is to present, through an experience report, the use of TIC, especially games, in the teaching and learning process of young and adult students with Down Syndrome, regarding the development of Their perceptual, behavioral and competence skills. The application developed to meet the objectives of this research, called “Kids Universe” was validated and tested by a group of 12 students, aged 16 to 34 years of the Association of Parents Friends and People with Down Syndrome of Espírito Santo “VITÓRIA DOWN”. The initial data indicate that the use of Games as a learning tool allows participants to offer playful and dynamic activities, thus stimulating the senses and cognitive abilities (attention, concentration, perception, logical reasoning, imagination and visual memory) of verbal expressions and psychosocial skills, making it a great learning resource.
青少年及成人唐氏综合症教学过程中互动互动的存在:游戏作为教学资源
当今世界已被信息和通信技术(TIC)“主导”在各个社会部门,特别是在教育部门。然而,值得注意的是,不仅要在学校中存在技术,而且有必要将这些技术与教育结合起来,并将其置于有利地位。因此,本文的目的是通过一份经验报告,介绍在唐氏综合症青少年和成人学生的教学过程中使用TIC,特别是游戏,对他们的感知、行为和能力技能的发展。为了满足这项研究的目标而开发的应用程序,被称为“儿童宇宙”,由一组12名学生验证和测试,年龄在16到34岁之间,来自父母朋友和Espírito Santo“VITÓRIA Down”唐氏综合症患者协会。最初的数据表明,使用游戏作为一种学习工具,允许参与者提供有趣和动态的活动,从而刺激感官和认知能力(注意力,注意力,感知,逻辑推理,想象力和视觉记忆)的语言表达和社会心理技能,使其成为一个很好的学习资源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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