Computer generated holography for computer graphics

P. Lobaz
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引用次数: 0

Abstract

3D displays are now rapidly designed, enhanced and sold. It is expected that after a boom of displays based on active glasses, new display generations will appear. Those would be probably displays with passive glasses, multiview autostereoscopic displays based on parallax barrier or lenticular technology, and displays based on integral photography principles. Each of these types would be outperformed by holographic displays once they eventually mature. Holography is a concept known for a long time to opticians; however, for the computer graphics community it is a new undiscovered world. The tutorial provides basic principles of classical holography for people used to think in terms of rays instead of wave optics, and for those that have little experience with modern optics. These principles are then exploited in a talk about digital aspects of holography and about making holographic renderers. Every participant of the tutorial should be then able to make his or her own basic hologram renderer, to understand principles of advanced ones, and to build a very low budget holographic laboratory.
用于计算机图形学的计算机生成全息图
3D显示器正在迅速设计、增强和销售。预计在主动式眼镜的显示热潮之后,新一代的显示将会出现。这些可能是使用被动眼镜的显示器,基于视差屏障或透镜技术的多视图自动立体显示器,以及基于整体摄影原理的显示器。一旦它们最终成熟,这些类型中的每一种都将被全息显示器超越。全息摄影是一个概念,很长一段时间为光学师所知;然而,对于计算机图形界来说,这是一个新的未被发现的世界。本教程为人们提供了经典全息摄影的基本原理,人们习惯于用射线而不是波光学来思考,也为那些对现代光学没有多少经验的人提供了基本原理。这些原则,然后利用在谈论全息的数字方面和制作全息渲染器。教程的每个参与者都应该能够使他或她自己的基本全息渲染器,了解先进的原理,并建立一个非常低预算的全息实验室。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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