{"title":"Construction of the Computer Graphics MOOC Motivated by the Emerging Engineering Education","authors":"Lin Wan, Gang Shen","doi":"10.1109/ICET52293.2021.9563128","DOIUrl":null,"url":null,"abstract":"Online Computer Graphics courses currently available in many universities fail to meet the technical demands of the industry. In the meantime, the organization of course resources often neglects the progressive cognitive need of students. Challenged by the above problems, we aim to redesign and implement an undergraduate Computer Graphics course to motivate the students' innovative spirit with hands-on practice. To answer the trend in Emerging Engineering Education, we focus on studying what content to teach and how to organize the resources. Combining the theoretical lectures with the programmable rendering pipeline, we integrated industrial applications-oriented experimental teaching into the course. Specifically, we systematically reorganized the knowledge fragments by layering and chunking them through the three conceptual stages of the rendering pipeline. We rearranged the teaching resources according to the Guide-Explanation-Assistance-Experience-Exploration cycle. The course has been offered three times on China's University MOOC platform with excellent ratings. The statistics show that the mixed teaching and practice introduced in this course has achieved remarkable success.","PeriodicalId":432459,"journal":{"name":"2021 IEEE International Conference on Educational Technology (ICET)","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE International Conference on Educational Technology (ICET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICET52293.2021.9563128","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Online Computer Graphics courses currently available in many universities fail to meet the technical demands of the industry. In the meantime, the organization of course resources often neglects the progressive cognitive need of students. Challenged by the above problems, we aim to redesign and implement an undergraduate Computer Graphics course to motivate the students' innovative spirit with hands-on practice. To answer the trend in Emerging Engineering Education, we focus on studying what content to teach and how to organize the resources. Combining the theoretical lectures with the programmable rendering pipeline, we integrated industrial applications-oriented experimental teaching into the course. Specifically, we systematically reorganized the knowledge fragments by layering and chunking them through the three conceptual stages of the rendering pipeline. We rearranged the teaching resources according to the Guide-Explanation-Assistance-Experience-Exploration cycle. The course has been offered three times on China's University MOOC platform with excellent ratings. The statistics show that the mixed teaching and practice introduced in this course has achieved remarkable success.