Improving Social Communication Skills Using Kinesics Feedback

R. Barmaki
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引用次数: 8

Abstract

Interactive training environments typically include feedback mechanisms designed to help trainees improve their performance through guided or self-reflection. When the training system deals with human-to-human communications, as one would find in a teacher, counselor or cross-cultural trainer, such feedback needs to focus on all aspects of human communication. This means that, in addition to verbal communication, nonverbal messages (kinesics in particular) must be captured and analyzed for semantic meaning. The goal of this research is to introduce interactive training models developed to improve human-to-human interaction. The specific context in which we prototype and validate these models is the TeachLivE teacher rehearsal environment developed at the University of Central Florida. We implemented an online gesture recognition application on top of the Microsoft Kinect software development kit with multiple feedback channels including visual and haptics. In a study of twelve participants rehearsing a teaching session in TeachLivE, we found that the online gesture recognition tool and its associated feedback method are effective and non-intrusive approaches for the purpose of communication-skill training. The algorithms employed, the results, and the implications for other interactive contexts are discussed in this paper.
使用动作反馈提高社交沟通技巧
互动式培训环境通常包括反馈机制,旨在帮助受训者通过指导或自我反思来提高他们的表现。当培训系统涉及人与人之间的交流时,就像我们在教师、咨询师或跨文化培训师身上看到的那样,这种反馈需要关注人类交流的各个方面。这意味着,除了语言交流,非语言信息(尤其是肢体动作)也必须被捕捉并分析其语义。本研究的目的是引入交互式训练模型,以改善人与人之间的互动。我们对这些模型进行原型和验证的具体背景是中佛罗里达大学开发的TeachLivE教师排练环境。我们在微软Kinect软件开发工具包上实现了一个在线手势识别应用程序,该应用程序具有多种反馈渠道,包括视觉和触觉。在一项对12名参与者在TeachLivE上排练教学课程的研究中,我们发现在线手势识别工具及其相关的反馈方法是有效的、非侵入性的沟通技能培训方法。本文讨论了所采用的算法、结果以及对其他交互环境的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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