Keyboard and mouse interaction based mood measurement using artificial neural networks

M. S. Khan, I. Khan, M. Shafi
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引用次数: 4

Abstract

The study is based on an experiment to measure the affective states of computer users via their use of mouse and keyboard. The experiment was replicated from a previous study by Khan et al., [5] resulting in significant correlations between the computer users pattern of interactions and their valence, arousal ratings. This study utilized the same data set from [5] and re-confirmed its validity by training Artificial Neural Networks (ANN). The data was divided into two portions for each individual. A portion to train ANN on his/her patterns of interaction and other portion to test the ANN. The study resulted in an average recognition rate of 64.72 % for valence and 61.02 % for arousal ratings. The highest recognition rates for individual participants' valence and arousal were 100% and 87% respectively. These figures suggest that ANN is a bright prospect for the measurement of affective states of individual computer users via their interaction with keyboard and mouse.
基于键盘和鼠标交互的人工神经网络情绪测量
这项研究是基于一项通过使用鼠标和键盘来测量电脑用户情感状态的实验。Khan等人先前的研究重复了该实验[5],结果显示计算机用户的交互模式与他们的效价、唤醒评级之间存在显著相关性。本研究使用了与[5]相同的数据集,并通过训练人工神经网络(Artificial Neural Networks, ANN)再次验证了其有效性。每个人的数据被分成两部分。一部分用于训练人工神经网络的交互模式,另一部分用于测试人工神经网络。研究结果表明,效价的平均识别率为64.72%,唤醒等级的平均识别率为61.02%。个体参与者对效价和觉醒的最高识别率分别为100%和87%。这些数据表明,人工神经网络通过与键盘和鼠标的互动来测量个人电脑用户的情感状态是一个光明的前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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