Using Game-Based Learning for Supply Chain Education

Carlos Loaiza-Velez, Ernesto Pacheco, Sergio Ramirez-Echeverri, Camilo Vieira-Mejia
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引用次数: 2

Abstract

This research presents the implementation of a serious game in a supply chain course. Teaching in the supply chain aims to coordinate activities to organize materials, machinery and information in order to optimize the operation of a company. This knowledge area represents a challenge for students because it integrates concepts related to mathematics, statistics and management. The use of simulators allows students to experiment with different strategies and observe the consequences of their decision making in the management of the supply chain. However, most researchers focus on student learning and have not related knowledge acquisition and game scoring. The results of this study show that the students by using this simulator, the students acquired knowledge about supply chain management and that this learning is related to their score in the game. The results of this study suggest that the simulator offers learning opportunities in the logistics area to people with different levels of knowledge, contributing to the literature on industrial engineering education.
在供应链教育中使用基于游戏的学习
本研究提出在供应链课程中实施一个严肃游戏。供应链教学的目的是协调活动,组织材料、机械和信息,以优化公司的运作。这一知识领域对学生来说是一个挑战,因为它整合了与数学、统计学和管理相关的概念。模拟器的使用使学生能够尝试不同的策略,并观察他们在供应链管理中做出决策的后果。然而,大多数研究者关注的是学生的学习,并没有将知识习得与游戏得分联系起来。本研究的结果表明,学生通过使用这个模拟器,获得了供应链管理方面的知识,并且这种学习与他们在游戏中的得分有关。本研究结果表明,模拟器为不同知识水平的人提供了物流领域的学习机会,有助于工业工程教育的文献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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