Virtual view synthesis quality refinement

Tzu-Chin Lee, Chun-Liang Chien, H. Hang
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引用次数: 1

Abstract

A 3D virtual view synthesis system is to generate a virtual view at an arbitrary viewpoint from the texture and depth information of multiple reference views. There are several technical challenges in producing a high-quality synthesized view such as warping, blending, ghost artifact reduction and hole filling. Four tools (techniques) have been proposed in this paper to solve these problems. They are unreliable region extraction, fast backward warping, adaptive blending, and hole filling by using the constructed background models. Other techniques such as disocclusion detection, bicubic interpolation, and background model construction are also employed in the proposed algorithm. All above techniques have been designed and tested on the MPEG test sequences. Experimental results show that high-quality virtual views are generated with fewer artifacts.
虚拟视图合成质量改进
三维虚拟视图合成系统是利用多个参考视图的纹理和深度信息生成任意视点的虚拟视图。在产生高质量的合成视图时,有几个技术挑战,如翘曲、混合、减少伪影和填充洞。本文提出了四种工具(技术)来解决这些问题。它们分别是:不可靠区域提取、快速后向翘曲、自适应混合和利用构建的背景模型进行补孔。该算法还采用了除咬合检测、双三次插值和背景模型构建等技术。上述技术均已在MPEG测试序列上进行了设计和测试。实验结果表明,该方法能以较少的伪影生成高质量的虚拟视图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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