Team vs. Individual Tournaments: Evidence from Prize Structure in eSports

D. Coates, Petr Parshakov
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引用次数: 23

Abstract

This study tests the implications of tournament theory using data on eSports (video game) competitions. We incorporate team production with the theory of rank order elimination tournaments since in our analysis, competitors in an elimination tournament are groups rather than individuals. In this setting, the issue of proper incentives becomes more complicated than in the normal tournament model. Our findings demonstrate that the prize structure is convex in rank order which means that the contestants in eSports tournaments are risk averse. The results for the team games are more consistent with the tournament theory than the results for individual games. From the practical point of view, we provide decision-makers in both sports and business with the insights about the compensation design with respect to importance of the competition and its type.
团队与个人比赛:来自电子竞技奖励结构的证据
本研究使用电子竞技(电子游戏)比赛的数据来测试比赛理论的含义。我们将团队生产与排位淘汰赛理论结合在一起,因为在我们的分析中,淘汰赛中的竞争者是团体而不是个人。在这种情况下,适当的激励机制问题变得比普通比赛模式更加复杂。我们的研究结果表明,奖励结构在排名顺序上是凸的,这意味着电子竞技比赛的参赛者是厌恶风险的。团队比赛的结果比个人比赛的结果更符合比赛理论。从实践的角度来看,我们为体育和商业的决策者提供了关于比赛重要性及其类型的薪酬设计的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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