Human-machine performance configuration for multidimensional and multi-modal interaction in virtual environments

I. Choi, R. Bargar
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引用次数: 9

Abstract

The paper presents a human machine performance configuration for multidimensional and multi modal interaction in virtual environments. A performer is described as an observer interacting with a virtual environment to extract information in a time critical manner. In the presented research, a performer's multi modal capacity is supported by time scheduling techniques for parallel processing of sensors and displays to provide synchronous perceptual feedback. This modality is coupled to multidimensional numerical simulations. A software architecture facilitates a temporal framework for interactivity, complementary to static spatial organization of geometry for graphical display. Mutually applicable design criteria include the management of computing resources, a configuration of an observation space, and VR authoring. Accordingly the following system designs are introduced: 1) criteria for bounded synchronization among parallel processes; 2) an interface paradigm implemented with the criteria to facilitate spatio temporal articulation of multidimensional control signals extracted from continuous real time gestures of observers; 3) a run time configuration protocol implemented to support an efficient VR authoring capacity. Parallel processes are represented as nodes in a directed graph, with intelligent edges that determines how services between nodes are to be managed.
虚拟环境中多维多模态交互的人机性能配置
提出了一种面向虚拟环境中多维多模态交互的人机性能配置。执行者被描述为与虚拟环境交互的观察者,以时间关键的方式提取信息。在本研究中,表演者的多模态能力由时间调度技术支持,用于并行处理传感器和显示器,以提供同步感知反馈。该模态与多维数值模拟相结合。软件架构为交互性提供了一个时间框架,补充了用于图形显示的静态几何空间组织。相互适用的设计标准包括计算资源的管理、观察空间的配置和VR创作。在此基础上介绍了系统设计:1)并行进程间有界同步的准则;2)利用该准则实现的接口范式,促进从观察者连续实时手势中提取的多维控制信号的时空衔接;3)运行时配置协议,以支持高效的VR创作能力。并行进程表示为有向图中的节点,其智能边决定如何管理节点之间的服务。
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