Collaborative delay-aware scheduling in peer-to-peer UGC video sharing

Xu Cheng, Feng Wang, Jiangchuan Liu, Ke Xu
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引用次数: 8

Abstract

We have recently witnessed an explosion of user-generated content (UGC) sharing, particularly video clips, as the new killer Internet application. Given the sheer amount of resource demands, the peer-to-peer (or peer-assisted) model has been suggested for this new service scenario. There are however a series of unique challenges from the UGC videos to be addressed, in particular, their significantly shorter lengths. As such, any delay, even being minor as compared to those for conventional movie-like videos, will be perceptually amplified. Given the much more stringent delay requirement, the UGC video sharing thus calls for sophisticated scheduling to provide quality playback. In this paper, we propose a novel collaborative delay-aware scheduling (CODAS) that is customized for the short UGC videos. CODAS improves playback quality and reduces server workload, through adaptive prioritization of data requests and tighter collaboration between peer suppliers and the server. We present detailed design and optimization of CODAS, particularly the synergy policies in different zones of a shrinking window. We evaluate it through extensive trace-driven simulations and PlanetLab prototype experiments, and the results show the great improvement over the state-of-the-art solutions.
点对点UGC视频共享中的协同延迟感知调度
我们最近目睹了用户生成内容(UGC)共享的爆炸式增长,尤其是视频剪辑,成为新的互联网杀手级应用。考虑到大量的资源需求,对于这种新的服务场景,建议采用点对点(或点辅助)模型。然而,UGC视频有一系列独特的挑战需要解决,特别是它们的长度明显较短。因此,任何延迟,即使是与传统的电影类视频相比很小的延迟,都会在感知上被放大。由于对延迟的要求要严格得多,因此UGC视频分享需要复杂的调度,以提供高质量的播放。在本文中,我们提出了一种针对UGC短视频定制的新型协同延迟感知调度(CODAS)。CODAS通过数据请求的自适应优先级以及对等供应商和服务器之间更紧密的协作,提高了回放质量并减少了服务器工作负载。我们提出了CODAS的详细设计和优化,特别是在缩小窗口的不同区域的协同策略。我们通过广泛的轨迹驱动模拟和PlanetLab原型实验来评估它,结果表明它比最先进的解决方案有很大的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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