Jairo Melo-Sánchez, Francisco-Ignacio Revuelta-Domínguez, Jorge Guerra-Antequera, Mario Cerezo-Pizarro
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引用次数: 0
Abstract
This research tries to respond to the problem of the lack of comprehensive representation and the presence of sexist stereotypes in video games. This means a decrease in the perception of women in society, and in the way they are treated in real life. It is carried out through a review of the literature (N= 50). It is concluded that there is still a lack of female leadership in the video game industry and a need to guarantee a fair and equitable representation of women in video games, since these are part of digital culture and have social and educational effects to consider.