Designing a non-verbal language for expressive avatars

Benjamin Salem, N. Earle
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引用次数: 72

Abstract

Collaborative Virtual Environments (CVEs) were designed as an expansion of the text-based chat room, rather than a novel application, exploiting the possibilities of online three dimensional graphical space. This initial design direction is observable at the interface level. We put forward the case that to achieve an efficient CVE system, one will have to design and implement a multi modal User Interface based on expressive Avatars as a representation of the different participants, also as an embodiment of software agents. We emphasise the expressiveness of the avatar as a crucial improvement to the efficiency of their communication capabilities, and we describe a vocabulary of expressions to be implemented. We put forward the case that to be more efficient, particularly during a dialogue, an avatar is required to play a role in the communication using non-verbal channels such as body postures, facial expressions and hand gestures. We also suggest conversation circles to facilitate the gathering of participants in a discussion. These circles will address navigation difficulties in CVEs and encourage social exchanges.
为富有表现力的化身设计一种非语言的语言
协作虚拟环境(CVEs)被设计为基于文本的聊天室的扩展,而不是一个新颖的应用程序,利用在线三维图形空间的可能性。这个最初的设计方向在接口级别上是可以观察到的。我们提出,要实现一个高效的CVE系统,必须设计和实现一个基于富有表现力的化身的多模态用户界面,作为不同参与者的代表,也作为软件代理的体现。我们强调化身的表现力是提高其沟通能力效率的关键,并描述了要实现的表达词汇。我们提出,为了提高效率,特别是在对话过程中,虚拟化身需要使用非语言渠道(如身体姿势、面部表情和手势)在交流中发挥作用。我们还建议建立对话圈,以促进讨论参与者的聚集。这些圈子将解决cve的导航困难,鼓励社会交流。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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