{"title":"Gravity-oriented nonlinear stereo rectification for stereoscopic 3D","authors":"Yu Zhao, Hang Shao, Qionghai Dai","doi":"10.1109/3DTV.2011.5877160","DOIUrl":null,"url":null,"abstract":"We propose a novel and practical stereo rectification method. The method is both simple and efficient for 3D content creation, especially for 3D post-production. The major contribution of this paper is rectifying the stereo video with a nonlinear deformation considering the gravity orientation, which helps producing view-reasonable and non-gap content instantly. In our framework, a new projective rectification introducing gravity orientation into the process is firstly calculated, which better suits 3DTV production than conventional methods. We then apply a nonlinear deformation derived from earlier projective transformation, preventing from the unpleasant gap during the whole process. Experimental results have demonstrated that our method obtains better visual effect than the state-of-the-art methods. Addtionally we apply CUDA parallel computation to solve nonlinear deformation, which is of great significance for the real-time application in post-production.","PeriodicalId":158764,"journal":{"name":"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DTV.2011.5877160","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
We propose a novel and practical stereo rectification method. The method is both simple and efficient for 3D content creation, especially for 3D post-production. The major contribution of this paper is rectifying the stereo video with a nonlinear deformation considering the gravity orientation, which helps producing view-reasonable and non-gap content instantly. In our framework, a new projective rectification introducing gravity orientation into the process is firstly calculated, which better suits 3DTV production than conventional methods. We then apply a nonlinear deformation derived from earlier projective transformation, preventing from the unpleasant gap during the whole process. Experimental results have demonstrated that our method obtains better visual effect than the state-of-the-art methods. Addtionally we apply CUDA parallel computation to solve nonlinear deformation, which is of great significance for the real-time application in post-production.