A Parallel Rendering Algorithm for Large-Scale Terrain

He Bing, Sui Lei
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引用次数: 1

Abstract

This paper has put forward a type of parallel rendering algorithm for large-scale terrain. Based on Sort-First tactics, this paper has proposed a load balancing algorithm to achieve relatively small extra overhead and relatively balanced load distribution while guarantee relatively high load calculation and distribution efficiency at the same time. The modified nested grid algorithm for terrain rendering decreases the pressure on calculating view frustum culling during load balancing while increases rendering efficiency at the same time. In this paper, we use JPEG lossy compression to process image data to be transmitted, and use effective synchronization mechanism between two nodes, so as to further improve system efficiency.
一种大规模地形并行绘制算法
本文提出了一种大规模地形的并行绘制算法。基于Sort-First策略,本文提出了一种负载均衡算法,在保证较高的负载计算和分配效率的同时,实现相对较小的额外开销和相对均衡的负载分配。改进的嵌套网格算法在降低负载平衡时计算视锥点剔除的压力的同时,提高了渲染效率。本文采用JPEG有损压缩对待传输的图像数据进行处理,并在两个节点之间采用有效的同步机制,从而进一步提高系统效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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