Smooth Curve of B-Spline with Ordo K or Node K

Wikaria Gazali, D. Santoso
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Abstract

The background of this research is an early stage of the use of Spline Art graph theory, namely in the construction techniques of objects that will be required or used in the design model of objects / car / aircraft and other construction.There are two basic objectives for the use, which are first to facilitate and deepen the basic knowledge of polynom spline art principles by understanding the correct use of the polynom spline art formula. The second mastery of this theme is the need to produce a graphical system, which is based on the polynom spline art formula. The use of polynom spline art is a large number in the field of construction of object graphs. This Research takes into account the node K of the B-spline blending function. The method used is based on the polynom spline-art theory. The results to be achieved, namely the model of making objects based on polynom spline Art. In this research using programming language to describe and achieve the goal, that is graph by using simple openGL and make in general and can recordthe structure of good data.
结点K或结点K的b样条光滑曲线
本研究的背景是样条艺术图形理论应用的早期阶段,即在物体/汽车/飞机和其他结构的设计模型中需要或使用的物体的构造技术。使用的基本目的有两个,第一是通过理解正确使用多边形样条美术公式,促进和加深对多边形样条美术原理的基本知识。这个主题的第二个要点是需要制作一个基于多边形样条艺术公式的图形系统。在对象图的构造领域中大量使用多边形样条艺术。本研究考虑了b样条混合函数的节点K。所使用的方法是基于多边形样条艺术理论。所要实现的结果,即基于多边形样条艺术的物体制作模型。在本研究中使用编程语言来描述和实现目标,即通过使用简单的openGL和图形来制作通用的并且可以记录良好结构的数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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