Personal quizmaster: a pattern approach to personalized interaction experiences with the MiRo robot

K. Pollmann, Daniel Ziegler
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引用次数: 4

Abstract

In Human-Robot Interaction, personalization has been proposed as a strategy to increase acceptance for social robots. The present paper describes how behavioral design patterns can be used to tailor the interaction experience to the individual user's characteristics and needs. To demonstrate this approach, we designed a quiz game application for the MiRo robot. The robot acts as the quizmaster and shows different behaviors (coach-like/empathic vs. challenging/provocative) depending on the type of user who is playing the game (community-focused vs. competition-focused player). We describe the process of creating the two quizmaster personalities and related behavioral patterns as well as the technical background for integrating them with the interaction model for the quiz game. The result is a Wizard-of-Oz demonstration of the personalizable quiz game that is accompanied by an interactive video prototype remote for user studies and demo purposes.
个人问答大师:与MiRo机器人进行个性化交互体验的模式方法
在人机交互中,个性化已被提出作为一种策略来增加对社交机器人的接受度。本文描述了如何使用行为设计模式来根据个人用户的特点和需求定制交互体验。为了演示这种方法,我们为MiRo机器人设计了一个问答游戏应用程序。机器人将扮演问答主持人的角色,并根据玩家类型(社区导向型vs竞争导向型)表现出不同的行为(教练式/移情型vs挑战型/挑衅型)。我们描述了创造两种问答主持人个性和相关行为模式的过程,以及将它们与问答游戏交互模型集成的技术背景。结果是一个绿野仙踪的个性化问答游戏演示,伴随着一个用于用户研究和演示目的的交互式视频原型远程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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