Virtual Engine-based Strategic workflow for Role Play Game “Homeland Defence”

Dai Wenbin, An Xiaowei, Sun Nongliang
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Abstract

This paper proposes a strategic workflow which had been utilized for our own Role Play Game (RPG) “Homeland Defence”. Inside the workflow, the light-weight data container provided by virtual engine facilitates the data process of game design and development. It significantly reduces the tedious complexity of RPG, also speeds up the game development cycle. The proposed “Homeland Defence” consists of several core parts, such as inventory system, monster module and archive function. This game owns the quest reward mechanism which poses various kinds of value-added gains for the participants. Virtual cooperation ingredients easily satisfy the game players without any real scenario consumption at any time. The final survey demonstrates that the proposed scheme is effective and interesting under the initial utilization feedback game test with a group of 50 students who own different game backgrounds and experience. Furthermore, this paper provides a certain inspiration for RPG game developers.
基于虚拟引擎的角色扮演游戏《国土防御》策略工作流
本文提出了一种策略工作流,并将其应用于我们自己的角色扮演游戏《国土防御》中。在工作流内部,虚拟引擎提供的轻量级数据容器方便了游戏设计开发的数据流程。这大大降低了RPG的复杂性,也加快了游戏开发周期。本文提出的“国土防御”系统由库存系统、怪物模块和档案功能等几个核心部分组成。该游戏拥有任务奖励机制,为参与者带来各种增值收益。虚拟合作成分在任何时候都可以轻松满足玩家,无需任何真实场景消费。最后对50名不同游戏背景和经验的学生进行了初步使用反馈游戏测试,结果表明所提出的方案是有效且有趣的。同时,本文也为RPG游戏开发者提供了一定的启发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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